Goods & Services Limitation Details
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Description
Class 09 -
Augmented reality glasses; virtual reality glasses;
sunglasses; eyeglasses; contact lenses; sunglass lenses;
frames for spectacles and sunglasses; goggles for sports;
cases for spectacles and sunglasses; chains for spectacles
and sunglasses; eyeglass lenses; smartglasses; wearable
computers in the nature of smartwatches; smartwatches;
downloadable image files containing artwork, text, audio and
video on the subject of mobile games; downloadable image
files containing artwork, text, graphic designs, art
designs, digital illustrations, digital art relating to
mobile games; downloadable image files containing virtual
goods, namely, sunglasses, clothing, footwear, belts,
headgear, bags, sports bags, backpacks, jewelry;
downloadable multimedia files containing artwork, text,
audio and video on the subject of mobile games; downloadable
multimedia files containing artwork, text, audio and video
files authenticated by non-fungible tokens (NFTs) relating
to advertising, marketing and business of mobile games;
cameras; wireless earphones; cases for smartphones;
downloadable computer software for augmented reality
glasses, namely, for playing mobile computer games;
downloadable computer software for augmented reality
glasses, namely, for use in mobile devices for playing
computer games; downloadable computer application software
for cellphones for video and computer games, mobile games,
for displaying augmented and virtual reality content and for
creating digital content, for use in creating, manipulating
and participating in 3D virtual environments, for social
networking, receipt and transmission of data, shopping,
identifying and tracking product, for posting articles,
commenting on products, articles, viewing images, checking
the availability of products, receiving notifications on
events, upcoming product releases and order update
information, and for providing information in the field of
fashion, the arts and lifestyle; downloadable metaverse
contents operating software; interfaces for computers for
metaverse; downloadable game software for metaverse;
computer hardware for virtual reality experience;
downloadable game software; downloadable software for
creating, manipulating and participating in 3D virtual
environment; downloadable augmented reality software for
playing video games and computer games, mobile games;
downloadable virtual reality game software; downloadable
computer e-commerce software for dealing with Non-Fungible
Token (NFT); downloadable computer software for virtual
money, namely, cryptocurrency software wallets; downloadable
software for experiencing various information through mixed
reality.
Class 14 -
Earrings; jewellery made of precious metals; jewellery
plated with precious metals; jewelry charms in precious
metals or coated therewith; tie pins; necklaces; rings being
jewelry; jewelry chains; bracelets being jewelry; ornamental
lapel pins; jewelry charms; clocks and watches;
wristwatches; precious jewels; precious metals; cufflinks;
works of art of precious metal; boxes of precious metal; key
rings comprised of split rings with trinkets or decorative
fobs; jewellery and precious metals.
Class 18 -
Bags, namely, backpacks, knapsacks, all-purpose carrying
bags, luggage, book bags, sports bags, wallets, handbags,
garment bags for travel, tote bags, shoulder bags, hip
sacks, canvas bags being canvas travel bags and canvas bags
for shopping; bags for sports; handbags; purses; leather
bags; calling card cases being notecases; trunks being
luggage and traveling bags; leather briefcases; leather key
cases; shoulder bags; eco-bags in the nature of all-purpose
reusable carrying bags made of reusable material; hipsacks;
clothing for pets; collars for pets; umbrellas; trekking
sticks; portable cosmetic bags sold empty; labels of
leather; industrial packaging containers of leather; leather
straps; bags for carrying pets.
Class 25 -
Clothing, namely, shirts, shoes, leggings, Socks, pants,
T-shirts, hoodies, jumpers in the nature of coveralls,
dresses, belts, trousers, sweaters, jackets, and skirts;
stockings; socks; neckties; scarves; money belts being
clothing; headwear; winter face masks being clothing
headwear; shirts; undergarments; overcoats, except wear for
exclusive use for sports and Korean traditional dress;
bottoms as clothing; clothing in the nature of sports wear,
namely, sports bra, shirts, shoes, leggings, Socks, pants,
T-shirts, hoodies, and jumpers in the nature of coveralls;
footwear; slippers; rainwear; clothing belts; Korean
traditional formalwear (Hanbok), namely, jeogori tops,
skirts, trousers, undergarments, shoes, socks, and shirts;
golf clothing, other than gloves, namely, golf shirts, golf
caps being headwear, golf trousers, golf shoes, golf vests,
golf leggings, golf hoodies, golf jumpers in the nature of
sweaters, golf T-shirts, and golf skirts; clothes for
fishing, namely, fishing shirts, fishing waders, fishing
vests, fishing shoes, fishing trousers, fishing hoodies,
fishing jumpers in the nature of coveralls, fishing
T-shirts, and fishing skirts; climbing clothes, namely,
climbing gloves, climbing shoes, climbing trousers, climbing
shirts, climbing caps being headwear, climbing leggings,
climbing hoodies, climbing jumpers in the nature of
coveralls, climbing T-shirts, and climbing skirts; gloves
for clothing having touch technology of electronic products,
namely, gloves with conductive fingertips that may be worn
while using handheld electronic touch screen devices.
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