Goods & Services Limitation Details
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Description
Class 09 -
Scientific apparatus and instruments; nautical apparatus and
instruments; surveying apparatus and instruments;
photographic apparatus and instruments; cinematographic
apparatus and instruments; optical apparatus and
instruments; weighing apparatus and instruments; measuring
apparatus and instruments; signalling apparatus and
instruments; checking [supervision] apparatus and
instruments; life-saving apparatus and equipment; teaching
apparatus and instruments; apparatus and instruments for
conducting electricity; apparatus and instruments for
switching electricity; apparatus and instruments for
transforming electricity; apparatus and instruments for
accumulating electricity; apparatus and instruments for
regulating electricity; apparatus and instruments for
controlling electricity; apparatus for recording of sound;
apparatus for transmission of sound; apparatus for
reproduction of sound; apparatus for recording of images;
apparatus for transmission of images; apparatus for
reproduction of images; magnetic data carriers, recording
discs; compact discs; DVDs; digital recording media;
mechanisms for coin-operated apparatus; cash registers;
calculating machines; data processing equipment; computers;
computer software; fire-extinguishing apparatus; recorded
content; information technology and audiovisual equipment;
magnets, magnetizers and demagnetizers; apparatus,
instruments and cables for electricity; optical devices,
enhancers and correctors; safety, security, protection and
signalling devices; diving equipment; navigation, guidance,
tracking, targeting and map making devices; measuring,
detecting, monitoring and controlling devices; scientific
research and laboratory apparatus, educational apparatus and
simulators; mobile telephones; SIM cards; software for
mobile phones; interactive multimedia computer game
programs; portable media players; machine readable data
carriers; computer programs, recorded; computer game
software, recorded; protective clothing [body armour];
protective spectacles; protective masks, not for medical
purposes; protective helmets; spectacles; sunglasses;
goggles for sports; headphones; covers for smartphones;
cases for smartphones; selfie sticks [hand-held monopods];
smartglasses; smartwatches; wind socks for indicating wind
direction; luminous signs; electronic notice boards;
loudspeakers; wearable activity trackers; computer programs,
downloadable; trackballs [computer peripherals]; computer
game software, downloadable; electronic surveillance
apparatus; downloadable virtual goods, namely, downloadable
computer programs featuring clothing, footwear, headwear,
eyewear, bags, sports bags, backpacks, sports equipment,
art, toys, accessories, skins, protective clothing,
protective footwear, protective headwear, protective
eyewear, signboards and panels, event logos, podiums,
automatic vending machines, magnets, refrigerators,
vehicles, clocks, blackboards, stickers, decals,
photographs, posters, magazines, umbrellas, parasols,
tables, portable bars for events, desks, chairs, displays
and advertising signs, inflatable publicity objects, serving
trays, portable coolers, ice buckets, cups, drinking
vessels, bottle openers, tents, awnings, flags, pennants,
banners, labels, wall hangings, textile goods, alcoholic and
non-alcoholic beverages, cases and covers for cell phones,
smart phones, tablet computers, portable media players and
e-book readers all for use in online virtual worlds;
downloadable virtual reality game software; downloadable
virtual reality software, in particular for playing computer
games, pilot training and for medical teaching; recorded
virtual reality software for playing games, pilot training
and for medical teaching; virtual reality headsets or other
electronic devices, namely, connected bracelets adapted for
use in playing virtual reality games; downloadable music
files; downloadable image files containing artwork;
downloadable multimedia files containing artwork relating to
current events, pop culture, sports, people, in particular,
celebrities, athletes, artists, musicians, and
photographers, art, culture, entertainment, night life,
travel, adventure, music, lifestyle, fashion, beauty and
photography; downloadable multimedia files containing
non-fungible tokens; virtual reality software for
interactive entertainment and virtual reality software
gaming; augmented reality glasses; augmented reality
headsets; gesture recognition software; virtual reality
glasses; wearable computer peripherals; wireless computer
peripherals; downloadable software and mobile application
software providing a virtual marketplace; downloadable
cryptographic keys for receiving and spending crypto assets;
downloadable computer software for managing cryptocurrency
transactions using blockchain technology; lanyards for cell
phones.
Class 14 -
Precious metals; alloys of precious metals; jewellery;
precious stones; horological instruments; chronometric
instruments; gemstones, pearls and precious metals, and
imitations thereof; jewellery boxes and watch boxes; works
of art of precious metal; key chains [split rings with
trinket or decorative fob]; lanyards for keys.
Class 16 -
Paper; cardboard; printed matter; bookbinding material;
photographs; stationery; adhesives for stationery or
household purposes; artists' materials; artists brushes;
drawing materials and materials for artists; decorators'
paintbrushes; typewriters, electric or non-electric; office
requisites [except furniture]; instructional and teaching
material [except apparatus]; plastic materials for
packaging; printers' type; printing blocks; works of art and
figurines of paper and cardboard, and architects' models;
filtering materials of paper; bags and articles for
packaging, wrapping and storage of paper, cardboard or
plastics; money holders; disposable napkins; printed
publications; cards; posters; calendars; flags of paper;
stickers [stationery]; labels, not of textile; bookmarks;
protective covers for books; coloring books.
Class 18 -
Leather and imitations of leather; animal skins, hides;
trunks and travelling bags; umbrellas and parasols; walking
sticks; whips; harness; saddlery; luggage, bags, wallets and
carrying bags; purses; pocket wallets; handbags; briefcases
(leather goods); school satchels.
Class 25 -
Clothing; footwear; headwear.
Class 28 -
Games; playthings; gymnastic articles; sporting articles and
equipment; decorations for Christmas trees, except
illumination articles and confectionery; party novelties and
artificial Christmas trees; fairground and playground
apparatus; toys; novelty toys for parties; gaming machines
for gambling; apparatus for games; video game machines;
arcade video game machines; amusement machines automatic and
coin-operated; slot machines [gaming machines]; hand-held
electronic video games; hand-held games with liquid crystal
displays; scale model vehicles; toy vehicles; drones [toys];
video game consoles; hand-held consoles for playing video
games; bags especially designed for surfboards; bags
especially designed for skis.
Class 41 -
Education; providing of training; entertainment; sporting
and cultural activities; publishing, reporting, and writing
of texts; organisation of conferences, exhibitions and
competitions; gaming services for entertainment purposes;
audio and video production, and photography; sports and
fitness; library services; translation and interpretation;
organisation of racing and sporting teams taking part in
competitions; film production, other than advertising films;
game services provided online from a computer network;
providing online music, not downloadable; providing online
videos, not downloadable; lending libraries for films; sound
engineering services for events; video editing services for
events; lighting technician services for events; providing
user reviews for entertainment or cultural purposes;
providing user rankings for entertainment or cultural
purposes; providing user ratings for entertainment or
cultural purposes; sports coaching; sports training;
organization and conducting of cultural and sporting events;
operation of sports facilities; education and training for
personnel, team and organizational development; sports club
services; entertainment services, namely, providing on-line,
non-downloadable virtual clothing, footwear, headwear,
eyewear, bags, sports bags, backpacks, sports equipment,
art, toys, accessories, protective clothing, footwear,
headwear and eyewear, signboards and panels, event logos,
podiums, automatic vending machines, magnets, refrigerators,
vehicles, clocks, blackboards, stickers, decals,
photographs, posters, magazines, umbrellas, parasols,
tables, portable bars for events, desks, chairs, displays
and advertising signs, inflatable publicity objects, serving
trays, portable coolers, ice buckets, cups, drinking
vessels, bottle openers, tents, awnings, flags, pennants,
banners, labels, wall hangings, textile goods, alcoholic and
non-alcoholic beverages, cases and covers for cell phones,
smart phones, tablet computers, portable media players and
e-book readers, for use in virtual environments created for
entertainment purposes; entertainment services, namely,
providing virtual environments in which users can interact
for recreational, leisure or entertainment purposes;
entertainment services, namely, providing virtual
environments in which users can consume virtual food and
drinks; providing information on-line relating to virtual
vehicle customization for hobby or entertainment purposes;
virtual reality game services provided on-line; virtual
training services in the field of sports, athletic
competition, physical fitness, music, photography, art,
nutrition, health, creative arts, gaming, television and
radio broadcasting, filming and editing of video content;
virtual personal coaching services in the field of sports,
athletic competition, physical fitness, music, photography,
art, nutrition, health, creative arts, gaming, television
and radio broadcasting, filming and editing of video
content; organizing, arranging, and conducting virtual dance
competitions, music festivals, trade fairs and exhibitions
for educational purposes in the field of nature, science and
history for sports competitions, in particular archery
competitions, badminton competitions, biathlon competitions,
bobsleigh competitions, bocce competitions, bowling
competitions, canoeing and kayaking competitions, cricket
competitions, cross country ski races, darts tournaments,
dog sledding races, equestrian sports competitions, fencing
competitions, handball competitions, martial arts
competitions, rowing competitions, rugby competitions,
running competitions, skateboarding competitions, skiing
competitions, snooker competitions, snowboarding
competitions, surfing competitions, table tennis
competitions, taekwondo competitions, tennis tournaments,
triathlon competitions, volleyball competitions, water
skiing competitions, weightlifting competitions, jumping
sport competitions, trick riding, races, in particular,
bicycle races, boat races, auto races, motorcycle races, ski
races, skiing competitions, snowboard races, running races,
swimming races, skate races and air races, skills-based
events (competitions) involving personal recreational
watercrafts, canoes, airplanes, motorcycles, dirt bikes,
kart cross racers, rally car competition events; provision
of online publications (not downloadable) in a virtual
environment in the form of blogs featuring commentary,
advice and information in the fields of sport, health,
wellness, sleep, fitness and nutrition; providing online
publications in the form of blogs; providing online
publications in the form of weblogs (blogs) featuring
user-defined content; arranging and conducting competitions
and entertainment events for players of video, computer,
electronic or interactive multimedia games; entertainment
services, namely, arranging and conducting of competitions
for encouraging use and development of interactive
entertainment, virtual reality, augmented reality, consumer
electronics, and video game entertainment software and
hardware; organizing exhibitions in the field of interactive
entertainment, virtual reality, consumer electronics and
video game entertainment industries for cultural or
educational purposes; offering and conducting contests
designed to recognize, reward and encourage individuals and
groups which engage in self-improvement, self-fulfillment,
charitable, philanthropic, volunteer, public and community
service and humanitarian activities; entertainment services,
namely, providing online virtual reality environments,
including operating virtual sport stadiums, theatres, gaming
stages or race tracks for play; entertainment services,
namely, providing online augmented reality environments;
augmented reality video production for entertainment
purposes; virtual reality video production for entertainment
purposes; production and publishing of multimedia
entertainment; entertainment services in the nature of
production and post-production services of multimedia
entertainment content; entertainment and educational
services, namely, providing non-downloadable movies,
television shows, webcasts, audiovisual, and multimedia
works via the internet, as well as information, reviews, and
recommendations regarding movies, television shows,
webcasts, audiovisual, and multimedia works; providing
information about online computer games and video games via
the internet and other communications networks; arranging
and conducting educational conferences; organizing
exhibitions, events, and conferences in the fields of
culture, entertainment, education for non-business and
non-commercial purposes.
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