NBL OZ GAMING

NBL OZ GAMING Canadian Trademark Information

Clothing, namely hosiery, footwear, basketball shoes, basketball sneakers, T-shirts, shirts, polo shirts, sweatshirts, sweatpants, pants, tank tops, jerseys, shorts, pajamas, sport shirts, rugby shirts, sweaters, belts, ties, nightshirts, hats, caps being headwear, visors being headwear, beanies, warm-up suits, warm-up pants, warm-up tops, shooting shirts, jackets, wind resistant jackets, parkas, coats, baby bibs not of paper, head bands, wrist bands, aprons, undergarments, boxer shorts, slacks, ear muffs, gloves, mittens, scarves, woven and knit shirts, jersey dresses, dresses, cheerleading dresses and uniforms, swim wear, bathing suits, swimsuits, bikinis, tankinis, swim trunks, bathing trunks, board shorts, wet suits for water-skiing and diving, beach cover-ups, bathing suit cover-ups, bathing suit wraps, sandals, beach sandals, beach hats, sun visors being headwear, swim caps, bathing caps, novelty headwear with attached wigs; knit face masks being headgear; all of the foregoing in connection with the field of basketball, electronic games, electronic sports and virtual sports.Broadcast and streaming of electronic game play and electronic game competitions over global communi...
Classification Information
Class Code: 025 - Clothing Products
Description: Clothing, footwear, headgear
Class Code: 038 - Communications Services
Description: Telecommunications
Class Code: 041 - Education and Entertainment Services
Description: Education and entertainment
Matter History Events
Status Date Record Status Description
2022-10-13 National prosecution history entry - Pre-Assessment Letter Sent
2022-10-07 Application filed - Filed
2022-10-07 National prosecution history entry - Created
2022-10-07 Filing date accorded - Formalized
Word Mark: NBL OZ GAMING
Current Status:
Filing date accorded
LIVE Mark!
10/7/2022
Application Number: 2214111
Filing Date: Friday, October 7, 2022
Filing Place: Canada
Registration Date: Not Available
Register Type: Primary
Type Of Mark: Trademark
Mark Feature: Figurative
Use In Commerce: No
Last Applicant/Owner: *********
**********
***** ****
Correspondent: Not provided
Logo Design Information
Design Feature:
(1) Kangaroos
(2) Heads of animals of series V
Goods and Services Information
Description:
(1) - Clothing, namely hosiery, footwear, basketball shoes, basketball sneakers, T-shirts, shirts, polo shirts, sweatshirts, sweatpants, pants, tank tops, jerseys, shorts, pajamas, sport shirts, rugby shirts, sweaters, belts, ties, nightshirts, hats, caps being headwear, visors being headwear, beanies, warm-up suits, warm-up pants, warm-up tops, shooting shirts, jackets, wind resistant jackets, parkas, coats, baby bibs not of paper, head bands, wrist bands, aprons, undergarments, boxer shorts, slacks, ear muffs, gloves, mittens, scarves, woven and knit shirts, jersey dresses, dresses, cheerleading dresses and uniforms, swim wear, bathing suits, swimsuits, bikinis, tankinis, swim trunks, bathing trunks, board shorts, wet suits for water-skiing and diving, beach cover-ups, bathing suit cover-ups, bathing suit wraps, sandals, beach sandals, beach hats, sun visors being headwear, swim caps, bathing caps, novelty headwear with attached wigs; knit face masks being headgear; all of the foregoing in connection with the field of basketball, electronic games, electronic sports and virtual sports.
(2) - Broadcast and streaming of electronic game play and electronic game competitions over global communications networks, the Internet and wireless networks; audio broadcasting; cable television broadcasting; radio broadcasting; subscription television broadcasting; television broadcasting; video broadcasting; video-on-demand transmission; web-casting services in the nature of providing on-line chat rooms and interactive discussion forums among participants in and players or fans of electronic games; providing on-line electronic bulletin boards for transmission of messages among computer users; providing multiple-user access to a global computer information network for the purpose of participating in interactive polling; wireless communications services, namely, transmission of graphics to mobile telephones; wireless electronic transmission of voice signals, data, facsimiles, images and information; wireless broadband communications services; all of the foregoing in connection with the field of basketball, electronic games, electronic sports and virtual sports.
(3) - Entertainment and educational services in the nature of arranging, organizing and conducting electronic game competitions, electronic game contests, electronic game tournaments, entertainment exhibitions, sports competitions, leagues, tours, clinics and events composed of electronic games athletes, electronic sports athletes, and virtual sports athletes, interactive displays, participatory activities and contests; the production and distribution of radio, television, cable television, satellite television, webcasts, social media and Internet shows featuring electronic game competitions, electronic game contests, electronic game tournaments, entertainment exhibitions, sports competitions, leagues, tours, clinics and events; entertainment services provided via a web-based system and online portal for customers to participate in on-line electronic games; operation and coordination of tournaments, leagues and tours for recreational and competitive purposes; production and distribution of radio, television, cable television, satellite television, webcasts, podcasts, blogs, social media and Internet shows featuring news highlights, video recordings and video stream recordings of electronic game contests, electronic game tournaments, entertainment exhibitions, sports competitions, leagues, tours, clinics and events; providing online news, information, commentary and strategy in the field of basketball, electronic games, electronic sports and virtual sports; providing news and information in the nature of statistics and trivia in the field of basketball, electronic games, electronic sports and virtual sports; conducting and arranging leagues, clinics and camps; provision of electronic game services which allows tracking of users of on-line interactive electronic gaming, electronic sports and virtual sports services and matching on-line game players with other players of all skill levels; entertainment services in the nature of personal appearances by a costumed mascot or dance team at games, exhibitions, clinics, camps, promotions, and other events, special events and parties; club services for entertainment purposes; on-line non-downloadable games, namely, computer games, electronic games, video games, interactive computer games, interactive electronic games, interactive video games, action skill games, arcade games, adults' and children's party games, board games, puzzles, and trivia games; electronic publishing services, namely, publication of magazines, guides, newsletters, coloring books, and game schedules of others on-line through the Internet, other than publicity texts; providing information relating to basketball, electronic games, electronic sports and virtual sports entertainment provided on-line from a computer database or a global communication network; entertainment services, namely, providing online, non-downloadable virtual clothing for use in virtual environments created for entertainment purposes; all of the foregoing in the field of basketball, electronic games, electronic sports and virtual sports.
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