Metaclub

Metaclub Canadian Trademark Information

Non-fungible tokens (NFTs); Downloadable art image files authenticated by non-fungible tokens; Downloadable computer software in the nature of non-fungible tokens; Downloadable digital art; Digital materials, namely, non-fungible tokens (NFTs) featuring collectible graphic images and text; Digital materials, namely, non-fungible tokens (NFTs) featuring collectible videos and/or music; Digital materials, namely, non-fungible tokens (NFTs) in the field of sports and entertainment; Downloadable image files containing collectible graphic images and text; Downloadable digital files containing collectible videos and/or music; Downloadable software for engaging in social networking and interacting with online communities; Downloadable software for accessing and streaming multimedia entertainment content; Downloadable software for providing access to an online virtual environment; Downloadable computer game software; Downloadable electronic game software; Downloadable computer software for electronic transfer of digital tokens; Downloadable computer software for use as a digital token wallet; Downloadable software for enabling users to electronically create, store, send, receive, accept...
Classification Information
Class Code: 025 - Clothing Products
Description: Clothing, footwear, headgear
Class Code: 035 - Advertising, Business & Retail Services
Description: Advertising, marketing, promotional and business
Class Code: 036 - Insurance & Financial Services
Description: Insurance and financial
Class Code: 038 - Communications Services
Description: Telecommunications
Class Code: 041 - Education and Entertainment Services
Description: Education and entertainment
Class Code: 042 - Computer & Software Services & Scientific Services
Description: Computer and scientific
Class Code: 045 - Personal & Legal & Social Services
Description: Personal and legal
Class Code: 009 - Computer & Software Products & Electrical & Scientific Products
Description: Electrical, scientific and teaching apparatus and software
Matter History Events
Status Date Record Status Description
2023-12-06 National prosecution history entry - Agent Changed
2023-09-21 National prosecution history entry - Agent Changed
2023-07-24 National prosecution history entry - Agent Changed
2022-07-28 National prosecution history entry - Pre-Assessment Letter Sent
2022-07-19 Application filed - Filed
2022-07-19 National prosecution history entry - Created
2022-07-19 Filing date accorded - Formalized
Word Mark: Metaclub
Current Status:
Filing date accorded
LIVE Mark!
7/19/2022
Application Number: 2198719
Filing Date: Tuesday, July 19, 2022
Filing Place: Canada
Registration Date: Not Available
Register Type: Primary
Type Of Mark: Trademark
Mark Feature: Word
Use In Commerce: No
Last Applicant/Owner: *********
**********
***** ****
Correspondent: Not provided
Goods and Services Information
Description:
(1) - Non-fungible tokens (NFTs); Downloadable art image files authenticated by non-fungible tokens; Downloadable computer software in the nature of non-fungible tokens; Downloadable digital art; Digital materials, namely, non-fungible tokens (NFTs) featuring collectible graphic images and text; Digital materials, namely, non-fungible tokens (NFTs) featuring collectible videos and/or music; Digital materials, namely, non-fungible tokens (NFTs) in the field of sports and entertainment; Downloadable image files containing collectible graphic images and text; Downloadable digital files containing collectible videos and/or music; Downloadable software for engaging in social networking and interacting with online communities; Downloadable software for accessing and streaming multimedia entertainment content; Downloadable software for providing access to an online virtual environment; Downloadable computer game software; Downloadable electronic game software; Downloadable computer software for electronic transfer of digital tokens; Downloadable computer software for use as a digital token wallet; Downloadable software for enabling users to electronically create, store, send, receive, accept, and transmit digital tokens based on the blockchain technology; Downloadable virtual goods, namely, computer software programs featuring in-game resources, tokens and virtual currency for use in video games and online virtual worlds.
(2) - Clothing; Footwear; Headgear.
(3) - Database management; Maintain and record ownership of digital assets; Maintain and record ownership of digital assets represented by non-fungible tokens; Providing an online marketplace for buyers and sellers of blockchain-based non-fungible assets; Operating on-line marketplaces featuring crypto collectibles and blockchain-based non-fungible assets; Organisation of exhibitions for commercial and advertising purposes.
(4) - Cryptocurrency trading and exchange services featuring blockchain technology; Blockchain services, namely, providing a digital currency or digital token for use by members of an online community via a global computer network; Issuance of digital tokens of value; Financial exchange, namely, digital token exchange services; Cryptocurrency trading services, namely, digital token trading; Currency transfer services, namely, digital token transfer services; Currency trading, namely, on-line real-time digital token trading; Issuance of non-fungible tokens of value used with blockchain technology; Issuance of non-fungible tokens of value used with blockchain technology to represent a collectible item; Issuance of non-fungible tokens of value used with blockchain technology for data storage and content access limitation.
(5) - Providing an online community forum for users to share and stream information, audio, video, real-time news, entertainment content, and related information, to form virtual communities, and to engage in social networking; Audio, text and video broadcasting services over the internet or other communications networks.
(6) - Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; Entertainment services, namely, providing online webisodes and a website in the fields of sports, celebrities and entertainment; Online gaming services; Organisation of entertainment events; Conducting of live entertainment events; Entertainment club services; Fan clubs; Night clubs.
(7) - Providing temporary use of online non-downloadable software that enables internet users to create, bookmark, annotate, and publicly share blockchain-based non-fungible assets and crypto collectibles; Software as a service [SaaS] featuring software for creating and publicly sharing crypto collectible and blockchain-based non-fungible assets; Platform as a service (paas) featuring computer software platforms for creating, promoting, selling, and exchanging non-fungible tokens (nfts); Platform as a service (paas) featuring computer software platforms for featuring online communities for collectors of non-fungible tokens; Providing temporary use of non-downloadable software to enable sharing of multimedia content and comments among users; Computer services, namely, hosting an on-line multimedia virtual environment in which users can interact for recreational, leisure, educational, and entertainment purposes.
(8) - Online social networking services; Internet-based social networking services; On-line social networking services; Online social networking services accessible by means of downloadable mobile applications.
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