MESH

MESH Canadian Trademark Information

Games and puzzles, namely, board games, parlor games, logic games, manipulable games, logic puzzles, and manipulable puzzles; games and puzzles, namely, board games, parlor games, logic games, manipulable games, logic puzzles, and manipulable puzzles that promote the development of social, emotional, and mental health in children and teenagers; games and puzzles, namely, board games, parlor games, logic games, manipulable games, logic puzzles, and manipulable puzzles that promote the development of life skills and positive personal attributes in children and teenagers, namely empathy, problem solving, perseverance, adaptation, conflict resolution, self-regulation, self-advocacy, cognitive skills, relationship development, and communication strategiesProviding online information in the nature of blogs, journals, and online communities in the fields of social emotional, and mental health; providing online information in the nature of blogs, journals, and online communities in the fields of social emotional, and mental health for children and teenagers; providing online information in the nature of blogs, journals, and online communities in the field of the development of games and...
Classification Information
Class Code: 028 - Toys and Sporting Goods Products
Description: Games, toys and playthings, sporting articles
Class Code: 041 - Education and Entertainment Services
Description: Education and entertainment
Class Code: 042 - Computer & Software Services & Scientific Services
Description: Computer and scientific
Class Code: 044 - Medical, Beauty & Agricultural Services
Description: Medical and veterinary, beauty, agricultural and forestry
Matter History Events
Status Date Record Status Description
2023-08-03 National prosecution history entry - Pre-Assessment Letter Sent
2023-07-18 Application filed - Filed
2023-07-18 National prosecution history entry - Created
2023-07-18 Filing date accorded - Formalized
Word Mark: MESH
Current Status:
Filing date accorded
LIVE Mark!
7/18/2023
Application Number: 2270163
Filing Date: Tuesday, July 18, 2023
Filing Place: Canada
Registration Date: Not Available
Register Type: Primary
Type Of Mark: Trademark
Mark Feature: Figurative
Use In Commerce: No
Last Applicant/Owner: *********
**********
***** ****
Correspondent: Not provided
Logo Design Information
Design Feature:
(1) Letters presenting a special form of writing
(2) Letters linked to or containing a figurative element -- Note: Letters representing a human being or a part of the human body, an animal or a part of an animal's body, a plant, a heavenly body, a natural phenomenon or an object are classified in division 27.3.
(3) Red, pink, orange
(4) Green
(5) Blue
(6) Violet
(7) Cloth, network, flat linen, curtains, carpets -- Note: Not including nets for fishing, hunting or games (21.3.16).
(8) Network, loose weaving, chain stitches
Goods and Services Information
Description:
(1) - Games and puzzles, namely, board games, parlor games, logic games, manipulable games, logic puzzles, and manipulable puzzles; games and puzzles, namely, board games, parlor games, logic games, manipulable games, logic puzzles, and manipulable puzzles that promote the development of social, emotional, and mental health in children and teenagers; games and puzzles, namely, board games, parlor games, logic games, manipulable games, logic puzzles, and manipulable puzzles that promote the development of life skills and positive personal attributes in children and teenagers, namely empathy, problem solving, perseverance, adaptation, conflict resolution, self-regulation, self-advocacy, cognitive skills, relationship development, and communication strategies
(2) - Providing online information in the nature of blogs, journals, and online communities in the fields of social emotional, and mental health; providing online information in the nature of blogs, journals, and online communities in the fields of social emotional, and mental health for children and teenagers; providing online information in the nature of blogs, journals, and online communities in the field of the development of games and puzzles that promote the development of social, emotional, and mental health; providing online information in the nature of blogs, journals, and online communities in the fields of the development of games and puzzles that promote the development of social, emotional, and mental health in children and teenagers; educational services, namely, providing on-line information in the fields of social, emotional, and mental health, providing on-line information in the fields of social, emotional, and mental health relating to children and teenagers, providing a website featuring information in the fields of social, emotional, and mental health, and providing a website featuring information in the fields of social, emotional, and mental health relating to children and teenagers; Providing on-line downloadable and non-downloadable information in the fields of social, emotional, and mental health; Providing on-line downloadable and non-downloadable information in the fields of social, emotional, and mental health relating to children and teenagers
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