CODINGVILLE

CODINGVILLE Canadian Trademark Information

Computer application software for mobile phones, digital cellular phones, notebook and laptop computers, handheld computers and tablet computers, namely, software for coding, computational skills, and digital literacy education;Providing an online platform for educators to share information with their students, namely, assigning game-based journeys and game-based applications, and tracking classroom progress;Production of instructional videos and application demonstrations in the field of educational software; coding and computational skills training, publication of instructional materials for educational software;Providing technological services relating to the development of computer software, in particular, providing software as a service (Saas), through an online learning platform;
Classification Information
Class Code: 038 - Communications Services
Description: Telecommunications
Class Code: 041 - Education and Entertainment Services
Description: Education and entertainment
Class Code: 042 - Computer & Software Services & Scientific Services
Description: Computer and scientific
Class Code: 009 - Computer & Software Products & Electrical & Scientific Products
Description: Electrical, scientific and teaching apparatus and software
Matter History Events
Status Date Record Status Description
2023-06-29 National prosecution history entry - Pre-Assessment Letter Sent
2023-06-14 Application filed - Filed
2023-06-14 National prosecution history entry - Created
2023-06-14 Filing date accorded - Formalized
Word Mark: CODINGVILLE
Current Status:
Filing date accorded
LIVE Mark!
6/14/2023
Application Number: 2263791
Filing Date: Wednesday, June 14, 2023
Filing Place: Canada
Registration Date: Not Available
Register Type: Primary
Type Of Mark: Trademark
Mark Feature: Word
Use In Commerce: No
Last Applicant/Owner: *********
**********
***** ****
Correspondent: Not provided
Goods and Services Information
Description:
(1) - Computer application software for mobile phones, digital cellular phones, notebook and laptop computers, handheld computers and tablet computers, namely, software for coding, computational skills, and digital literacy education;
(2) - Providing an online platform for educators to share information with their students, namely, assigning game-based journeys and game-based applications, and tracking classroom progress;
(3) - Production of instructional videos and application demonstrations in the field of educational software; coding and computational skills training, publication of instructional materials for educational software;
(4) - Providing technological services relating to the development of computer software, in particular, providing software as a service (Saas), through an online learning platform;
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